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Dark Tower
1-4 Players
1 hour avg
Milton Bradley |
Dark Tower is an electronic boardgame
of swords, sorcery, adventure, intrigue, and competition. The basic board
layout requires you to travel through four kingdoms. In the three kingdoms
outside your own, you will find, in order, a brass key, a silver key, and a
gold key. Before you can progress to a new realm, you must find the key to that
realm first.
If you try to exit a realm prematurely, the tower display will warn you
that you have not yet found the key and revoke your turn.
During your travels about the board, you will interact for
the most part with the Dark Tower electronic unit, shown here in the
center of the board.
You can travel to open space regions, buildings, your citadel, or to
the Dark Tower.
There are 4 types of buildings you can visit:
- The Bazaar
At the Bazaar, you will have the opportunity
to spend your hard-earned gold to purchase beasts to carry your gold,
mercenaries to aid in your quest, a scout to guide you, a healer to protect
your men, or food to keep
your men healthy. When you
purchase items at the bazaar, you may try and haggle the price down. You
have about a 50% chance each time you haggle to reduce the price of the item
you are bidding for.

If you fail to haggle, the merchant becomes upset and closes the bazaar.
- The Sanctuary
At the Sanctuary, you will be blessed with a safe place to rest. If you are
low on food, gold or men, they will be more than happy to replenish your
supplies free of charge.
- Ruins and The Tomb
At the ruins and at the tomb, you will find treasure, brigands, or possibly
nothing. These are the most likely places to find the keys. But beware,
most often the treasure in these places will be guarded by brigands. When you
encounter brigands, your warriors will immediately engage in combat.

If you survive the battle, you may have the opportunity to get
one of the three keys, and/or other treasures including gold, a sword, a
pegasus, or a powerful spell granted by a wizard!
You can use the gold to purchase things at the Bazaar.
Use the sword to slay the mighty dragon. The pegasus allows you one
free travel in a frontier or across a frontier border. Use the spell
to curse one of your opponents into giving you half of all of his goodies!
You can find all of these goodies in the open spaces also, but
when you travel through an open space, you also risk running into
a random encounter. There are 3 types of random encounters (shown with what
counters them):
| LOST |
PLAGUE |
DRAGON |
 |
 |
 |
 |
 |
 |
| Scout |
Healer |
Sword |
- Lost: Lose one turn. If you have the scout, you gain an extra turn.
- Plague: Lose 2 warriors. If you have the healer, you gain 2 warriors.
- Dragon: Lose 1/4 your gold and warriors. If you have the sword, you
will get everything the dragon had!
The winner is the first person to get all three keys, arrive at the Dark Tower,
determine the correct combination of the keys, and defeat all
the brigands inside. The game is quite visually and audibly stunning.
Dark Tower
Milton Bradley Electronics
copyright 1981
$49.99 retail
Currently out-of-print
all copyrights reserved by Milton Bradley Electronics 1981
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